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So .. why would anybody care about Amazon's Lumberyard now that this exists?


No serious game developer should care about Amazon Lumberyard in the first place, other than informationally.

Lumberyard is an immense lock in to the amazon stack with a lot of small print, a huge risk if you believe your game to be worth anything.


Apparently developers of serious games shouldn't care about cryengine eighter. ;)


What are you talking about?

CryEngine has (had?) fairly bad licensing terms overall but they're working on them (this OSS strategy is likely part of that) and they are nothing like the Lumberyard terms which essentially buy out your soul.

> 57.4 Operating Restrictions. Without our prior written consent, (a) the Lumberyard Materials (including any permitted modifications and derivatives) may only be run on computer equipment owned and operated by you or your End Users, or on AWS Services, and may not be run on any Alternate Web Service and (b) your Lumberyard Project may not read data from or write data to any Alternate Web Service.


I am talking about "serious games", because you aren't allow to develop them professionally with cryengine without written consent. It was a word play to your "serious game developer".


Haha woops, completely missed that.


yes... aws provides an engine and they ask that, should you use run any infrastructure in "the cloud" that it be their cloud. it's not that strange.


I'm not saying it's strange, I'm saying a game dev worth its salt would not even consider it.


plenty of games use aws, so i'm not sure why you say that.


It doesn't matter what tech you use now. Locking yourself into that tech from essentially the root of your game is a terrible idea.


this seems like a bit of a red herring. "locking yourself" is a bit under-specified - picking unity, unreal, cryengine, phyreengine, or whatever is also doing just this. choosing physx or havok is a fork in the road. etc. presumably one is making these choices after carefully evaluating options.




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