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amelius
on June 13, 2016
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The case for memory-mapped GPU assets
This is only a concern for "videophiles", who insist that the 60fps are always guaranteed.
astrange
on June 13, 2016
[–]
Which is tricky, actually, because real video can come in 24fps or 59.94fps (60/1.001). Your TV can handle this but your computer monitor can't, so you lose frames all the time.
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