Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

"There are a few other things that can be done to shave a bit more off, like short circuiting some late braeking information (like view angles) directly into the refresh stage, bypassing the simulation stage."

Fun to see that he used this idea 18 years later at Oculus. It's called Asynchronous Timewarp now.



Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: