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> Also why is the rar-archive "protected" with a passphrase

Many AV suites recognize common and innocuous things in code as viruses (e.g. compression, heavily used in demoscene production). Putting a password on prevents the AV from scanning the file and blocking it outright.



I've lost count of how many 4k and 64k intros have disappeared from my collection.


Once I made the mistake of using demo-related tools to craft my own gamedev tools and engines... (for example using kkrunchy to pack my stuff).

One day I decided to isntall anti-virus and... whoooops, everything was nuked (the AV deleted without asking permission, didn't even bothered with quarantine).

And back then I had no source control...


All the creative code in demos drives dectectors bonkers sometimes.




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