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You can also make a 3d game of large scale, and just let it have hiccups occasionally and still make a billion dollars.

Of course those of us hosting servers for that particular game would have saved a ton of money and pain if they had not used Java, or used Java more cleverly.



The point is that they should have used Java more cleverly.

One can make a game in C++ and make it just as bad.


The lack of value types makes the code quite unwieldy to control memory layout vs C++, or C#, or Go, or Rust or anything


Again, not every game needs to be the next Crysis.


Allocating every 3d coordinate on the heap probably wasn't a good idea.




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