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3D Cube World Level Generation (sourceforge.net)
109 points by dhotson on Oct 22, 2011 | hide | past | favorite | 5 comments


Procedural content like this adds a nice random, exploratory feel to a game. It's also really interesting in that it allows the programmer to leverage their skills in the creation of game art (still needs some artistry in the tweaking though).

This is a really nice tutorial, it breaks down how all these magical in-game landscapes are just different noise & gradient textures multiplied together, and how it can easily be extended from 2D to 3D.

Here's to gently rolling hills of perlin noise :)


"This project has been temporarily blocked for exceeding its bandwidth threshold" Maybe use Github next time


Would be nice to have the source that created it.


I believe that it's being done with the library at the main part of the website. I haven't actually tried to do it yet but it doesn't look like it'd be too difficult. http://accidentalnoise.sourceforge.net/


Any chance we can get a Github mirror?




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