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I've worked extensively with Alchemy and Haxe (which can use Alchemy op-codes for near-direct memory access).

And, recently, started with NACL.

Games are extremely performance-intensive. Its simply crazy to pick a platform that is any factor slower when you have a faster alternative to hand.

NACL is a whole new level of possible. I think its going to succeed technically where Flash and plugins failed.



I don't think there is any disagreement about the speed. NaCl will be faster than Flash and other options.

But consider that Alchemy will run in 98% of web browsers (because that is how much range Flash has), while NaCl will only run in Chrome. So there is a difference of about 4X in market share.

I'm not saying Alchemy is a perfect solution. Each option in this area (Alchemy, NaCl, JS) has different advantages and disadvantages.




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