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Currently, there is a huge incentive for performers and artists to follow this route of distributing their content. It is still seen as novel and championed by fans, resulting in increased exposure that wouldn't of happened if they would of chosen a normal route for selling their products.

Don't get me wrong, it's good to see this stuff happening but I think the more we see of it the less effective it will be for the artists and they may have a tougher time doing so well.



Incentive for established comedians. Don't minimize the need to be able to front the $100k+ to do the initial filming, venue, rental, etc.


There's a bit of overhead in this price due to him trying to bandage fix an old model with some features of a new one. Instead of trying to reinvent it.

If you think about it, you can do a stand up comedy with a cheap at home or at a bar with friends. And upload it to YouTube as a private video and/or use existing platforms to sell video.

They could save a lot. They're only not doing this because they just started taking baby steps away from the existing model. Plus they don't know any better, Louis spent a fortune just to setup that simple website. He could have used existing platforms. If he doesn't know how to use those, then here's a startup opportunity.


But that's not the same value proposition.

The deal is "professionally shot/produced/edited video shot at in a venue with good lighting and sound, in front of a live audience". You're not replicating that for $500.


There simply aren't enough artists with the resources to do what Louis CK has done and Gaffigan is about to do. So it's almost tautological that it can't take off for lesser-known acts until some digital-publishing middle-men spring up to simplify and streamline the process of going from "I have a 60 minute comedy act" to "I have a $5 special on somesite.com".

And any digital publisher worth their domain name is going to offer promotional services.


Yup, the novelty will wear off over time, just like the "pre-ordering of PC games" space after Minecraft was released.

Minecraft was a huge hit with that model, the others less so.


Minecraft's success had very little to do with the model of "pre-ordering PC games", and very much to do with being an amazing product (even in it's pre-release state).

Delivery novelty may account for a fraction of the overall effect - it's certainly not the central reason for a commercial success.


I meant novelty in product marketing, not novelty in product itself.

Minecraft was sold as a preorder when in Alpha, with buyers expecting to shape the future direction of the product as it gets "made". This worked in that case, but not in the iso zombie mess case.

With these comedy sales, the novelty again is in the manner of selling. One big shot, some mob mentality, hype and Reddit. Everyone sharing the moment. The hope is a big pay day, but each time there's fewer people who haven't seen/felt the "trick"/emotion before.


Shape the future of the product? This is the first time I've heard of that and I was an alpha customer.

I bought it because I wanted to play it. In its current form.




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