:) SimAnt was the first game I played at home on a SNES, super fond memories of it. I watched a talk by Will Wright a while ago, from 96, on the development of SimAnt! It was super inspiring. https://www.youtube.com/watch?v=nsxoZXaYJSk&t=1740s
And yeah, it's a bit of a hodgepodge of ideas. I started with a goal of helping people, not making a video game, but ultimately decided that taking the help to where it's needed made the most sense. So, now I'm trying to find ways to package up mental health help and deliver it to techie/gamer folks :)
> and then deny the ability to provide ant care unless users engage in a breathwork/meditation exercise
Little surprise twist there!