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> It puts pressure on developers to keep the bloat under control

If you are talking about "native" apps, maybe. Otherwise, nah. Cross-platform apps based on web like Teams and Spotify won't put too much effort on performance as long as it is not too slow. And if you haven't realized, most of the stuff you interact with is online. People just shove an entire website.

As for professional apps -- if you can't run a heavy audio/video editing application smoothly, I'm pretty sure that's your problem. Developers can put more effort into optimizing for 8GB RAM, but at the end of the day these workflows require large amount of memory, and after a certain point it is not worth to optimize for this segment of users



I'm talking specifically about native, non-professional apps targeted at regular consumers (such as grandma, aunt Suzie, little Billy working on his science project). These are the kinds of apps that are published on the Mac App Store. Apple specifically includes Performance as a section under its App Store review guidelines. I bet if you submit an app that gobbles up more than 8GB of RAM and starts swapping like crazy on a baseline Mac, you'll get rejected by the review team.




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