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You mean like Windows ? Windows covers 100x more combinations of hardware than Android and suffers from almost none of the same issues.


I know, right? I'm going through the list of issues that happen for Android, and these aren't common PC issues. Resolution issues and render capabilities per screen size? Games pick resolutions and settings dynamically for best performance. We crossed these bridges long ago.

But at any rate, it seems like the OP is trying to equivocate "well it's natural when you do things like this", but I'm not buying it. When your direct competitor doesn't have that problem, you can't wave it away by saying "it's inherent in the model".


iOS is not a direct competitor of Android. Apple is selling iOS devices. Google is distributing the Android platform to hardware manufacturers so they can sell mobile/connected devices.

So yes, there is no way that Android hardware & software fragmentation is going away. Just like there is no way that web browsers fragmentation is going away (hello HTML5 moving standard!). I'm also pretty sure that iOS fragmentation will become more and more important (new iPhone screen... Apple TV ...).


I disagree. I would even say that it is as least as easy to support most Android-based devices than it is to support most Hardware running Windows.

In both platforms you run into very little issues for most apps, and you need to add support for lot's of different configurations if you write on the system level (Game developers can tell you a tale or two about this).




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