Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Perfect replacement for what you usually have in game dev studios - lots of small loose files (we have about 380,000 of those) - materials, textures, shaders, models, animations, etc.

No easier format than just reusing SQLite.



Depending on the goal you're trying to achieve, it could be a great tool, but I wouldn't diss the filesystem too much. You lose the discoverability of all your fs tools, a whole suite of APIs no longer becomes available (async IO, say), and you throw another access layer in front of your data w/ a corresponding performance drop.

Not to say that SQLite wouldn't offer lots of advantages, but I'm not sure I'd be in a huge rush to start packing all my game assets into a db unless I had some pretty convincing wins. I'd be much more likely to stick w/ the 380k in development and then pack into contiguous level binfiles before shipping. ( I'm totally armchair coding though, I admit :) )




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: