Folks involved often do! Talking about what’s not great is the only path towards getting better, because you have to identify pain points in order to fix them.
I would go as far as saying that 90% of managing the project is properly communicating, discussing and addressing the ways in which Rust sucks. The all-hands in NL earlier this year was wall to wall meetings about how much things suck and what to do about them! I mean this in the best possible way. ^_^