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It's all downstream of lack of investment.

The workers weren't productive because they weren't getting better tools. They weren't out there smashing the new machines to stay in the past, they weren't bought in the first place. So how is this the workers' problem that they somehow created?

The problem is the company ownership didn't invest and let those that did pass them by.


I love how often people who are probably in the bay area say this as the unionized members of Hollywood next door have no problem rejecting truly mediocre laborers and paying "10xers" millions of dollars per performance.

Do you know who were literal members of that union? Both Reagan (twice president of the union) and Trump.

Despite having a stranglehold style, where union members are not allowed to work on non-union projects, the industry still cultivates talent and allows both normal people doing day jobs making average wages and Superstar members like Jeff Bridges and Tom Hanks and George Clooney and Meryl Streep and Betty White.

This union has been able to keep up with changes in technology, ensuring their members benefited from streaming taking over the primary content delivery mechanism and getting a contract that accounts for it, and now getting protections from AI.

These big names regularly show support and go to bat for the literal little guy, knowing that if you can't make rent from writing movies, they won't have anything to star in and make a million dollars from.

This union contract is also a major reason actors are able to actually control how they are used, and gives actors control over things like sex scenes

A significant reason why Hollywood is currently full of terrible quality Visual Effects is that CGI has a significant non-unionized portion that is currently getting absolutely abused. Disney doesn't GAF, people still paid half a billion dollars to see the slop that was Doctor Strange in the multiverse of Madness.


I agree with you about the way that the entertainment unions work. They have their quirks, but they are generally excellent.

Just to offer some nuance, "union members are not allowed to work on non-union projects" is not strictly true. Union members can apply for waivers to work on non-union shows, and smaller theatres operate under letters of agreement with SAG-AFTRA which require only X-number of union contracts per show or per season. Also, union members - no matter their usual wage level - are free to sign contracts to work for "scale" (minimum wage for union members) on projects about which they're passionate; this happens all the time.

Incidentally, the "minimum wage" scale is also different for theatres of different sizes and business models. It's an attempt to balance workers' rights with the exigencies and economics of a fundamentally unstable industry. Some shows won't (necessarily - there are always surprises!) be commercial enough to be produced at certain theatres, and some actors may be prevented from working on some projects, but the system itself won't ever prevent anything from being done at all.

Another advantage to keep in mind if you consider importing this model to another sector: operating under a LOA provides a huge measure of protection to non-union employees, as well. At a certain point in my theatre career I stopped wanting to work on any non-affiliated project - unlimited rehearsal hours with no required notice period were unappealing, for instance, and (even as a non-union actor) pay was usually better in affiliated companies. There was a line to walk, though: once you accumulate a certain number of affiliated weeks in a rolling period you'll be required to join the union, which can limit employability: it's important to make sure your career / skills / network are sufficiently developed to support that level-up.

Anyway, I think that general model would be a good fit for tech workers, and I'd like to see it tried.




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