I don't know, it would take quite a subtle prompt to get an LLM to write the sub-edited slop in the latter part of the article:
> We are now again in a new inflatory phase, and this time the difference is that it does not only impact GPUs, but almost everything really important, like RAM and NVME storage.
> But there’s also something new on the software side. The advent of new technologies like DLSS, FSR, and more recently Framegen have also changed the performance equation a bit.
> Finally, the games themselves are not pushing the enveloppe [sic] as much as they used to.
> but that’s not obvious that the visual outcomes are far better.
> We are now again in a new inflatory phase, and this time the difference is that it does not only impact GPUs, but almost everything really important, like RAM and NVME storage.
> But there’s also something new on the software side. The advent of new technologies like DLSS, FSR, and more recently Framegen have also changed the performance equation a bit.
> Finally, the games themselves are not pushing the enveloppe [sic] as much as they used to.
> but that’s not obvious that the visual outcomes are far better.
> We have entered in the marginal progress zone.