VR was never the endgame though. It was always AR, except, the "metaverse" bet assumed people were going to adopt AR in the same abundance that they adopted phones.
It was a cool concept, when you were dreaming it up while taking a shower in the morning getting ready for work thinking about the next big idea.
However, it's like those weird Uber/Lyft scooters that popped up in the 2010s. Those things were a cool concept too. However, we got to see right away that it was a terrible business idea for all kinds of reasons.
It took Meta several years (decade +) and 10s of billions of dollars and layoffs to realize, AR was a terrible business idea.
VR is a fun hobby though, and Oculus definitely owns that space.
It was a cool concept, when you were dreaming it up while taking a shower in the morning getting ready for work thinking about the next big idea.
However, it's like those weird Uber/Lyft scooters that popped up in the 2010s. Those things were a cool concept too. However, we got to see right away that it was a terrible business idea for all kinds of reasons.
It took Meta several years (decade +) and 10s of billions of dollars and layoffs to realize, AR was a terrible business idea.
VR is a fun hobby though, and Oculus definitely owns that space.