Brad Woods has an amazing website dynamically illustrating the concept of "juice", which he defines as "the non-essential visual, audio and haptic effects that enhance the player's experience".
There's an example of how you can juice up a simple "delete" button with various levels of UX. I encourage you to play around with it to juice up your own buttons!
At times I couldn't tell if this was a lament or an instruction manual.
The "souled" version of the Clif Bar site and the Amazon Video pause menu are good examples of the pendulum perhaps swinging back . Even today they give "overbusy" more than "rewarding."
That said, the hover/push feedback instantly reminded me of my own "Motherfucking Website" variant and the effects I give ordinary hyperlinks (an on-hover and on-click interaction, via CSS).
There's an example of how you can juice up a simple "delete" button with various levels of UX. I encourage you to play around with it to juice up your own buttons!
Source: https://garden.bradwoods.io/notes/design/juice