'always online' has created a whole new set of buggy from a lot of companies. For example cyberpunk is NOW a playable game. Launch date was a very mixed bag. 'fix it after launch' ugh.
I never had problems with cyberpunk but I think I know why: I built a new PC right around its release and it was good enough to play it smoothly on 4K medium or HD ultra.
When I checked to see what 4K ultra looked like, the graphics latency caused a bunch of scripting to fall apart and the game glitched really bad.
IIRC the console release was notorious for bugs, so I assume consoles were not performant enough to run the game buttery smooth nor could they be easily upgraded.
I encountered bugs when it first released even with a decent PC. IIRC there was a mission where you were running away in a truck, and it would crash every time at a certain point so I could never complete it. Also the whole save file size limit debacle, where they never actually removed deleted items from your inventory and the save file would reach a certain size that the game could no longer read (10mb or something like that)
Cyberpunk was a dumpster fire on release, I'm not joking, you could have two machines seemingly identical but get wildly different performance, it was an absolute mess.
Even to this day after so many patches some bugs still are present.
The PS4 release was notoriously bad because they were reliant on caching from disk, if it's an SSD it's ok, if it's a hard drive, though luck...
This is even worse when you look at all the marketing material leading up to release, if you put that together it's close to fraud in my opinion...