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Just because you discovered a few cool hacks that happened to work well in very specific problem domains doesn't mean you've "solved" symbolic thought. The way a chess program works is not the way humans play chess. It does a brute-force search, rather than learning patterns.

Go is a good example of a game that can't effectively be brute-forced. There are a lot of other examples out there; that was just the one I happened to pick.

The point is that something like crossing a room and picking up a pencil seemed easy, and to this day is still a significant achievement for robotics, still requiring fairly controlled circumstances.

Just because you failed to do one thing doesn't mean you succeeded in doing another.



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