>Grok 4.6 produces stronger first passes on visual and interactive projects than we typically saw with Grok 4.5. Given a concrete product idea, it is able to establish structure and visual language for an application in one pass.
As a designer, I'm always hesitant to believe these statements until there's independent comparisons between the old & new model, as well as comparisons to human made flows. Design can be so subjective that blanket statements like this seem almost useless.
(I work on Grok) We've been working on teaching the model how to reason about great visual design principles. Obviously this is hard and somewhat subjective, but through a combination of writing down these principles (e.g. how to think about systems, not just "use this italic serif font on marketing pages"), and then creating a lot of data to pairwise compare designs/outputs, we've made a notable improvement over G4.5 and see a path to improving much further in the next model.
That’s so interesting, a friend of mine was insisting that design principles cannot be codified and I insisted there are plenty of books on the subject throughout the decades and centuries. What sorts of sources proved to be effective for training “Design Reasoning”?
Good to know! If I could make one suggestion, it'd be great to have an example or two in the press release where you have a prompt, and show what the newest model and the prior model made. This would make it super easy to compare the differences between said models.
Marketing Senior: We need someone to quote as saying "it's now really good at X", ideally someone who is an expert in X.
Marketing Junior: We've approached as many experts in X as we could, and demonstrated the new X capabilities to them, and no one wanted to be quoted by name saying that phrase, or even slightly watered down versions of that phrase.
Marketing Senior: How many celebrities do we have contact details for?
As a designer, I'm always hesitant to believe these statements until there's independent comparisons between the old & new model, as well as comparisons to human made flows. Design can be so subjective that blanket statements like this seem almost useless.