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I don't see how it follows that they are admitting something by shrugging their shoulders. But what this is missing is that there are technical reasons for flat design, namely performance and power usage, that are critical on mobile devices.


Somehow we managed to have 3D hinting on the monochrome (1-bit) Macintosh. Affordance doesn't have to mean heavy graphics, gradients, blurred drop shadows or any other battery-vampire elements.


I thought this post was pretty funny : [Flat Design: Towards a Flatter Earth — User Experience Design - Brasil — Medium](https://medium.com/user-experience-design-1/fe8f583a4917)

Design based on function and performance removes emotions that contribute to the overall user experience. A purely engineering approach can lead to boring design, IMO.

I really don't understand the performance argument when we've been dealing with skeuo for some time. Of course, skeuo can be overdone, but in balance, it's what many users find useful.




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