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Thanks a lot. It looks very interesting. I will go through it when I have some time. Do you know any good book that covers this subject?


Not really... besides these articles, the other two frequently cited sources are Valve (https://developer.valvesoftware.com/wiki/Source_Multiplayer_...) and Gaffer (http://gafferongames.com/game-physics/networked-physics/).

We all say essentially the same, at different levels of complexity. I have a live demo :) But you should read all three to get a complete picture.




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